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Post by UltimateMarvel 2/25/2018, 7:21 pm

Anyone been doing some gaming lately. I've been playing Rocket League, it's so addictive and fun. I try to do an hour every time after work.
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Post by WyldeMan 2/25/2018, 8:05 pm

UltimateMarvel wrote:Anyone been doing some gaming lately. I've been playing Rocket League, it's so addictive and fun. I try to do an hour every time after work.

My PS3 has been boxed up since last March. I've done no gaming in well over a year.
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Post by Rusty 2/25/2018, 8:07 pm

I'm still playing Ghost Recon: Wildlands. It's also still the only game I own Very Happy
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Post by joey con carne 2/26/2018, 6:43 am

As some of you all know, I have a PS4 Bro which I will be hooking up soon. In anticipation, I have purchased a few games on sale and will be installing them forthwith after hook-up.

1. Batman: Arkham Knight - I got the full game with all DLC's for like $20
2. Knack - $5
3. Gauntlet: Slayer Edition - $5
4. Unravel - $5
5. This War of Mine: The Little Ones - $10.49
6: Contrast - $4

Will be purchasing Grand Theft Auto 5, too. Will be blowing shit up with some peeps.

That should keep me occupied for a while. Gonna beat the shit out of Arkham Knight first.

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Post by UltimateMarvel 2/26/2018, 3:24 pm

WyldeMan wrote:My PS3 has been boxed up since last March. I've done no gaming in well over a year.

Do you have a PS4 yet? I thought you said were playing GTA5 on PS4 a while ago?

Rusty wrote:I'm still playing Ghost Recon: Wildlands. It's also still the only game I own Very Happy

lol Never played that one. Did you finish the story?

joey con carne wrote:As some of you all know, I have a PS4 Bro which I will be hooking up soon. In anticipation, I have purchased a few games on sale and will be installing them forthwith after hook-up.

1. Batman: Arkham Knight - I got the full game with all DLC's for like $20
2. Knack - $5
3. Gauntlet: Slayer Edition - $5
4. Unravel - $5
5. This War of Mine: The Little Ones - $10.49
6: Contrast - $4

Will be purchasing Grand Theft Auto 5, too. Will be blowing shit up with some peeps.

That should keep me occupied for a while. Gonna beat the shit out of Arkham Knight first.


Looks like you have a busy schedule ahead of you. I just got Knack myself, hope it's good. Arkham Knight was awesome, I did all the DLC's as well. Gonna play Batman Telltale series next, got it for free for PS Plus.
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Post by Rusty 2/26/2018, 4:28 pm

UltimateMarvel wrote:

Rusty wrote:I'm still playing Ghost Recon: Wildlands. It's also still the only game I own Very Happy

lol Never played that one. Did you finish the story?

Multiple times. Keep going back though. Fantastic game, and a massive open world.
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Post by WyldeMan 2/26/2018, 8:28 pm

UltimateMarvel wrote:Do you have a PS4 yet? I thought you said were playing GTA5 on PS4 a while ago?

I've never even played a PS4.
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Post by UltimateMarvel 2/26/2018, 10:03 pm

WyldeMan wrote:
UltimateMarvel wrote:Do you have a PS4 yet? I thought you said were playing GTA5 on PS4 a while ago?

I've never even played a PS4.

Dude, time to step your game up. The Last of Us 2 is coming.
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Post by WyldeMan 2/27/2018, 5:32 am

UltimateMarvel wrote:Dude, time to step your game up. The Last of Us 2 is coming.

I hated The Last of Us, couldn't get halfway through it.
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Post by UltimateMarvel 2/27/2018, 3:48 pm

WyldeMan wrote:I hated The Last of Us, couldn't get halfway through it.

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Post by joey con carne 3/4/2018, 9:03 pm

Just ordered Grand Theft Auto 5 from Newegg for $25. That's the cheapest it's ever been.

I wanted to get the PSN version but I recall the PS3 digital version had problems with data streaming off the hard drive. I dunno if it's the same for the PS4 and I didn't want to take the chance.
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Post by WyldeMan 3/5/2018, 6:36 am

joey con carne wrote:Just ordered Grand Theft Auto 5 from Newegg for $25. That's the cheapest it's ever been.

I wanted to get the PSN version but I recall the PS3 digital version had problems with data streaming off the hard drive. I dunno if it's the same for the PS4 and I didn't want to take the chance.

I played so much damn GTA5 when it came out but no matter how many hundreds of hours, I never did finish the main story cause I couldn't stop murdering random folks and upgrading my cars.
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Post by joey con carne 3/5/2018, 1:05 pm

I am exactly the same way. I'm 14% into the game and I've been playing for three years. I just drive around the map all day. It's incredible the amount of detail the developers put into the game. So much to see. I probably still have like 80% of the map left to explore (I mean like the cool stuff like tunnels and what not).
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Post by WyldeMan 3/5/2018, 1:20 pm

joey con carne wrote:I am exactly the same way. I'm 14% into the game and I've been playing for three years. I just drive around the map all day. It's incredible the amount of detail the developers put into the game. So much to see. I probably still have like 80% of the map left to explore (I mean like the cool stuff like tunnels and what not).

I'm pretty sure my map was almost entirely explored, I knew every shortcut and route and hiding spot but I couldn't manage to finish a mission.
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Post by UltimateMarvel 3/5/2018, 8:24 pm

I've probably explored the entire map too. Finishing the story will do that. I already 100% the story of the game. It's the online portion I don't like.
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Post by joey con carne 5/16/2018, 8:44 pm

I finally hooked up my PS4 Bro. Downloading all the games I purchased. Downloads are taking forever. Arkham Knight was 72 gigabytes. Knack is 36gb. Holy fugg.

This War of Mine and Gauntlet are less than 3gb. I have a few more games to download.
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Post by joey con carne 6/10/2018, 9:02 am

Started paying Arkham Knight and I gotta say this game is insane. One thing I don't like is you can't kill people with the Backmobile.

Also started playing Knack. The game is 'okay' but I'm not impressed so far. Not sure why this game was pushed as such a fantastic game when PS4 first released. It's nothing to jump up and down about.
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Post by UltimateMarvel 6/11/2018, 3:11 pm

I also have Knack downloaded but only because it's free, I wouldn't pay money for it or play it otherwise. I've seen gameplay and it's definitely overrated. I think it was only hyped because PS4 was still new back then. People didn't feel the same way about Knack 2, that's for sure. lol

Sony Press Conference for E3 is tonight at 9PM ET!!! I'm excited to see what's in store. Last of Us 2, Spider-Man and who knows what else. Word is a new Superman game might be announced by Rocksteady Studios who also made Arkham Knight. Shocked
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Post by UltimateMarvel 6/11/2018, 6:30 pm

Wow!







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Post by Rusty 6/11/2018, 8:19 pm

The new Last of Us looks fantastic. Keep meaning to pick up the first one.

That Samurai joint looks fucking awesome as well.
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Post by WyldeMan 6/12/2018, 4:32 am

Rusty wrote:The new Last of Us looks fantastic. Keep meaning to pick up the first one.

I got maybe an hour into the first one.
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Post by WyldeMan 6/14/2018, 8:40 pm


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Post by joey con carne 8/12/2018, 8:44 pm

I started playing GTA 5 Online with my brudda tonight. Pretty fun! It's been a while since I played online games. I am also on the GTA 5 Online "Guest List" which gave me some free crap.
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Post by UltimateMarvel 9/12/2018, 12:03 pm

I'm buying this next week. This will be the first game I spend $60 on, looks AMAZING!

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Post by Tyger 9/12/2018, 8:24 pm

It does look cool, I might get it...eventually
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Post by UltimateMarvel 9/19/2018, 12:34 pm

Got the game. INSANE! You literally feel like Spider-Man when you are playing. I haven't finished it yet but it's possibly the best superhero game ever. Right now it's toe to toe with the Arkham games.

This brings back memories:

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Post by joey con carne 9/20/2018, 6:09 am

Spider-Man is on my list of must-buys but since I'm such a cheap bastard and can't bring myself to pay full price for games, I will have to wait until this goes on sale. Maybe Christmas? I doubt it but I can dream!
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Post by WyldeMan 4/16/2019, 7:19 am

Sony Reveals PlayStation 5 Details (2020 Release Expected)
PlayStation  - Page 3 Indone10
Mark Cerny would like to get one thing out of the way right now: The videogame console that Sony has spent the past four years building is no mere upgrade.

You’d have good reason for thinking otherwise. Sony and Microsoft both extended the current console generation via a mid-cycle refresh, with the Xbox One and PlayStation 4 spawning mini-sequels (the Xbox One S and PS4 Pro). “The key question,” Cerny says, “is whether the console adds another layer to the sorts of experiences you already have access to, or if it allows for fundamental changes in what a game can be.”

The answer, in this case, is the latter. It’s why we’re sitting here, secreted away in a conference room at Sony’s headquarters in Foster City, California, where Cerny is finally detailing the inner workings of the as-yet-unnamed console that will replace the PS4.

If history is any guide, it will eventually be dubbed the PlayStation 5. For now, Cerny responds to that question—and many others—with an enigmatic smile. The “next-gen console,“ as he refers to it repeatedly, won’t be landing in stores anytime in 2019. A number of studios have been working with it, though, and Sony recently accelerated its deployment of devkits so that game creators will have the time they need to adjust to its capabilities.

As he did with the PS4, Cerny acted as lead system architect for the coming system, integrating developers’ wishes and his own gaming hopes into something that’s much more revolution than evolution. For the more than 90 million people who own PS4s, that's good news indeed. Sony’s got a brand-new box.

A true generational shift tends to include a few foundational adjustments. A console’s CPU and GPU become more powerful, able to deliver previously unattainable graphical fidelity and visual effects; system memory increases in size and speed; and game files grow to match, necessitating larger downloads or higher-capacity physical media like discs.

PlayStation’s next-generation console ticks all those boxes, starting with an AMD chip at the heart of the device. (Warning: some alphabet soup follows.) The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture. The GPU, a custom variant of Radeon’s Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into $10,000 high-end processors, no game console has been able to manage it. Yet
.

Ray tracing’s immediate benefits are largely visual. Because it mimics the way light bounces from object to object in a scene, reflective surfaces and refractions through glass or liquid can be rendered much more accurately, even in real-time, leading to heightened realism. According to Cerny, the applications go beyond graphic implications. “If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that,” he says. “It's all the same thing as taking a ray through the environment.”

The AMD chip also includes a custom unit for 3D audio that Cerny thinks will redefine what sound can do in a videogame. “As a gamer,” he says, “it's been a little bit of a frustration that audio did not change too much between PlayStation 3 and PlayStation 4. With the next console the dream is to show how dramatically different the audio experience can be when we apply significant amounts of hardware horsepower to it.”

The result, Cerny says, will make you feel more immersed in the game as sounds come at you from above, from behind, and from the side. While the effect will require no external hardware—it will work through TV speakers and visual surround sound—he allows that the “gold standard” will be headphone audio.

One of the words Cerny uses to describe the audio may be a familiar to those who follow virtual reality: presence, that feeling of existing inside a simulated environment. When he mentions it, I ask him about PlayStation VR, the peripheral system that has sold more than 4 million units since its 2016 release. Specifically, I ask if there will be a next-gen PSVR to go alongside this next console. “I won't go into the details of our VR strategy today,” he says, “beyond saying that VR is very important to us and that the current PSVR headset is compatible with the new console.”

So. New CPU, new GPU, the ability to deliver unprecedented visual and audio effects in a game (and maybe a PSVR sequel at some point). That’s all great, but there’s something else that excites Cerny even more. Something that he calls “a true game changer,” something that more than anything else is “the key to the next generation.” It’s a hard drive.

The larger a game gets—last year’s Red Dead Redemption 2 clocked in at a horse-choking 99 gigabytes for the PS4—the longer it takes to do just about everything. Loading screens can last minutes while the game pulls what it needs to from the hard drive. Same goes for “fast travel,” when characters transport between far-flung points within a game world. Even opening a door can take over a minute, depending on what’s on the other side and how much more data the game needs to load. Starting in the fall of 2015, when Cerny first began talking to developers about what they’d want from the next generation, he heard it time and time again: I know it’s impossible, but can we have an SSD?

Solid-state drives have been available in budget laptops for more than a decade, and the Xbox One and PS4 both offer external SSDs that claim to improve load times. But not all SSDs are created alike. As Cerny points out, “I have an SSD in my laptop, and when I want to change from Excel to Word I can wait 15 seconds.” What’s built into Sony’s next-gen console is something a little more specialized.

To demonstrate, Cerny fires up a PS4 Pro playing Spider-Man, a 2018 PS4 exclusive that he worked on alongside Insomniac Games. (He’s not just an systems architect; Cerny created arcade classic Marble Madness when he was all of 19 and was heavily involved with PlayStation and PS2 franchises like Crash Bandicoot, Spyro the Dragon, and Ratchet and Clank.) On the TV, Spidey stands in a small plaza. Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. (The devkit, an early “low-speed” version, is concealed in a big silver tower, with no visible componentry.) What took 15 seconds now takes less than one: 0.8 seconds, to be exact.

That’s just one consequence of an SSD. There’s also the speed with which a world can be rendered, and thus the speed with which a character can move through that world. Cerny runs a similar two-console demonstration, this time with the camera moving up one of Midtown’s avenues. On the original PS4, the camera moves at about the speed Spidey hits while web-slinging. “No matter how powered up you get as Spider-Man, you can never go any faster than this,” Cerny says, “because that's simply how fast we can get the data off the hard drive.” On the next-gen console, the camera speeds uptown like it’s mounted to a fighter jet. Periodically, Cerny pauses the action to prove that the surrounding environment remains perfectly crisp. (While the next-gen console will support 8K graphics, TVs that deliver it are few and far between, so we’re using a 4K TV.)

What else developers will be able to do is a question Cerny can’t answer yet, because those developers are still figuring it all out—but he sees the SSD as unlocking an entirely new age, one that upends the very tropes that have become the bedrock of gaming. “We're very used to flying logos at the start of the game and graphic-heavy selection screens," he says, "even things like multiplayer lobbies and intentionally detailed loadout processes, because you don't want players just to be waiting."

At the moment, Sony won’t cop to exact details about the SSD—who makes it, whether it utilizes the new PCIe 4.0 standard—but Cerny claims that it has a raw bandwidth higher than any SSD available for PCs. That’s not all. “The raw read speed is important,“ Cerny says, “but so are the details of the I/O [input-output] mechanisms and the software stack that we put on top of them. I got a PlayStation 4 Pro and then I put in a SSD that cost as much as the PlayStation 4 Pro—it might be one-third faster." As opposed to 19 times faster for the next-gen console, judging from the fast-travel demo.

As you’ve noticed, this is all hardware talk. Cerny isn’t ready to chat about services or other features, let alone games and price, and neither is anyone at Sony. Nor will you hear much about the console at E3 in June—for the first time, Sony won’t be holding a keynote at the annual games show. But a few more things come out during the course of our conversation. For example, the next-gen console will still accept physical media; it won’t be a download-only machine. Because it’s based in part on the PS4’s architecture, it will also be backward-compatible with games for that console. As in many other generational transitions, this will be a gentle one, with numerous new games being released for both PS4 and the next-gen console. (Where exactly Hideo Kojima’s forthcoming title Death Stranding fits in that process is still unconfirmed. When asked, a spokesperson in the room repeated that the game would be released for PS4, but Cerny’s smile and pregnant pause invites speculation that it will in fact be a two-platform release.)

What gaming will look like in a year or two, let alone 10, is a matter of some debate. Battle-royale games have reshaped multiplayer experiences; augmented reality marries the fantastic and real in unprecedented ways. Google is leading a charge away from traditional consoles by launching a cloud-gaming service, Stadia, later this year. Microsoft’s next version of the Xbox will presumably integrate cloud gaming as well to allow people to play Xbox games on multiple devices. Sony’s plans in this regard are still unclear—it’s one of the many things Cerny is keeping mum on, saying only that “we are cloud-gaming pioneers, and our vision should become clear as we head toward launch”—but it’s hard to think there won’t be more news coming on that front.

For now, there’s the living room. It’s where the PlayStation has sat through four generations—and will continue to sit at least one generation more.


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Post by joey con carne 4/16/2019, 9:56 am

Damn, and here I was just starting to get into the PS4 Bro.

Sounds great. Ill have to wait three years after release to pick one up on the cheap.
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Post by WyldeMan 4/16/2019, 10:51 am

joey con carne wrote:Damn, and here I was just starting to get into the PS4 Bro.

Sounds great. Ill have to wait three years after release to pick one up on the cheap.

Early rumors seem to indicate a $500 release price but that could be all spec.

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Post by UltimateMarvel 4/16/2019, 12:37 pm

To demonstrate, Cerny fires up a PS4 Pro playing Spider-Man, a 2018 PS4 exclusive that he worked on alongside Insomniac Games. (He’s not just an systems architect; Cerny created arcade classic Marble Madness when he was all of 19 and was heavily involved with PlayStation and PS2 franchises like Crash Bandicoot, Spyro the Dragon, and Ratchet and Clank.) On the TV, Spidey stands in a small plaza. Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. (The devkit, an early “low-speed” version, is concealed in a big silver tower, with no visible componentry.) What took 15 seconds now takes less than one: 0.8 seconds, to be exact.

That’s just one consequence of an SSD. There’s also the speed with which a world can be rendered, and thus the speed with which a character can move through that world. Cerny runs a similar two-console demonstration, this time with the camera moving up one of Midtown’s avenues. On the original PS4, the camera moves at about the speed Spidey hits while web-slinging. “No matter how powered up you get as Spider-Man, you can never go any faster than this,” Cerny says, “because that's simply how fast we can get the data off the hard drive.” On the next-gen console, the camera speeds uptown like it’s mounted to a fighter jet. Periodically, Cerny pauses the action to prove that the surrounding environment remains perfectly crisp. (While the next-gen console will support 8K graphics, TVs that deliver it are few and far between, so we’re using a 4K TV.)

0.8 seconds?!! Now that is very impressive. Usually I don't even use fast travel as it's more fun to just swing to your destination but I would use it if it was this fast.

I've been thinking the same thing lately, Spidey's swings just don't feel fast enough. I wonder if it's any different when using SSD on a PS4.

I like that it's going to be backwards compatible with the PS4.

PS5 sounds like it's going to be powerful. Sucks that Sony won't be attending E3 this year, it's gonna be a terrible experience this year because they're the ones showing all the cool stuff.
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Post by WyldeMan 4/16/2019, 3:15 pm

UltimateMarvel wrote:0.8 seconds?!! Now that is very impressive. Usually I don't even use fast travel as it's more fun to just swing to your destination but I would use it if it was this fast.

I've been thinking the same thing lately, Spidey's swings just don't feel fast enough. I wonder if it's any different when using SSD on a PS4.

I like that it's going to be backwards compatible with the PS4.

PS5 sounds like it's going to be powerful. Sucks that Sony won't be attending E3 this year, it's gonna be a terrible experience this year because they're the ones showing all the cool stuff.

Since I still haven't gotten around to buying a PS4, I may just wait and for the first time ever be an early adopter when the PS5 drops.

There are many things to like about the next gen console already.

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Post by Tyger 4/16/2019, 4:31 pm

I haven’t played my PS4 in months but I need to, I got Detroit: Become Human for Christmas and this announcement already has me thinking Quantic Dream was probably among the first developers to get a PS5 devkit and I can’t wait to see what they do.
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Post by UltimateMarvel 4/16/2019, 4:46 pm

WyldeMan wrote:Since I still haven't gotten around to buying a PS4, I may just wait and for the first time ever be an early adopter when the PS5 drops.

There are many things to like about the next gen console already.

Yeah man. If it's backwards compatible, you'll be getting both PS4 and PS5.

Tyger wrote:I haven’t played my PS4 in months but I need to, I got Detroit: Become Human for Christmas and this announcement already has me thinking Quantic Dream was probably among the first developers to get a PS5 devkit and I can’t wait to see what they do.

I need to play Detroit: BH as well. I heard it was good.
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Post by Tyger 4/16/2019, 4:52 pm

If they remaster the Arkham games again, I’d get that. I don’t really play a lot of games in general.

I want an N64 Classic with GoldenEye and whatever else they want to throw on it.
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Post by WyldeMan 4/16/2019, 8:04 pm

The last games I played were GTA5 or Assassins Creed Black Flag when they were new.. I feel like I haven't played a game in over five years now.

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Fallout (Prime), The Gentleman (Netflix), Shogun (Hulu/Disney+)
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Post by Rusty 4/16/2019, 8:24 pm

I still only have one game for my PS4; Ghost Recon: Wildlands. Was hoping for a follow-up, but I guess with this announcement it will likely be a PS5 title.

I'll buy the console just for that game.

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Post by UltimateMarvel 5/29/2019, 9:24 am

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Post by joey con carne 5/29/2019, 4:59 pm

I'm working on Spider-Man now. What a dope game.

I am still not a fan of game trailers. No offense meant to your contribution, UM. Did you see the "trailer" and gameplay for Days Gone and see the actual Days Gone? There are some pretty big differences.
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Post by UltimateMarvel 5/29/2019, 6:25 pm

This trailer is weird and doesn't really show much as far as what it's about but it looks interesting and the cast is great.

I haven't seen any gameplay for Days Gone yet except for the one they showed 2 years ago but the fact that it's not being talked about means it didn't live up to it I guess. What are the differences? You played the game yet?
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Post by joey con carne 5/30/2019, 4:33 pm

The differences are mostly in the graphics and how the mobs come into play. The graphics are definitely noticeable and I'm not even someone who plays a game only if graphics are good.

I have not played the game myself but I have seen it in action at my friend's house.

Don't get me wrong, the game still looks pretty good. I am just saying the "trailers" are misleading.
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Post by UltimateMarvel 7/30/2019, 12:15 pm

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Post by UltimateMarvel 9/13/2019, 11:57 am

Still no idea what this game is about but it's very intriguing. It's going to require a lot of walking though, I fear they made it too realistic.

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Post by UltimateMarvel 9/24/2019, 3:17 pm

This is going to be game of the year folks! How can it not?

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Post by Tyger 9/24/2019, 3:24 pm

Maybe the gameplay will be boring as fuck like the first one
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